“New plan”, a cover image of a publication Kumman äärellä / Weaving the Threads of the Impossible, edited by Marja-Liisa Honkasalo, Kia Andell & Leena Rouhiainen, 2023. Made with mage.space https://nivel.teak.fi/nivel19/
Category: Research & Development
Luovat web3-ajassa – Unelmia, haasteita ja ansaintamahdollisuuksia
Articles in a publication about creativity in the web3 era. Download the publication:https://urn.fi/URN:ISBN:978-952-328-395-4 Web3 on tällä hetkellä nopeasti kasvava alue ja toimintatapa, jossa hajautetut järjestelmät korjaavat nykyisten web2-järjestelmien toimintatapoja sekä työnjaollisia ja omistajuuteen liittyviä lähtökohtia. Taiteilijat ovat yksi edelläkävijöiden joukko web3-tuotteiden rakentajina. Siksi myös hyvillä digitaidoilla varustetuilla suomalaisilla nuorilla on vahvaa potentiaalia globaaleiksi metaversumin toimijoiksi.Tämä…
Planning and Creating Virtual Events –Experiences, Economics and Technical Solutions
A virtual event management handbook edited by Satu Lautamäki & Oona Tikkaoja Planning and Creating Virtual Events is a practical handbook aimed to help to recognize and solve the central questions in virtual event management. It is a result of an EU project Vevent – Boosting the Virtual Event Industry, which took place 2021-2022. In the…
Reality Tinkering – An Artistic Approach to the Abundance of the Familiar
Artistic Doctor of Art dissertation / Aalto University, Finland. Published 2021. Read the publication here!
Artis Libris
Artis Libris is a game which helps to formulate ideas for organising cultural and art content in libraries, planned in a work group (Geir Byrkjeland, Antti Hintsa, Jenni Latva, Jimmy Pulli and Oona Tikkaoja). It was commissioned by the Library of Vaasa together with The Arts Promotion Center TAIKE in 2019.
Yhteispeli / Playing Well Together
An art game for (work) communities. The concept was developed as a part of IRM-Tool EU project in 2019. The game encourages its participants to make small tasks which boosts positive social relationships and creative atmosphere in the workplace. Below longer description in Finnish: Yhteispeli, konseptin esittely Yhteispeli on taidepeli, joka tukee yhteisöllisyyttä ja verkostoitumista, tuo…
Kaikki voittaa / Everybody Wins
Everybody Wins is an art game for two or more players. In a valise there are different materials in small boxes. These materials are tactile and odorous, so they activate many senses. All players have their own turn to pick up something from the boxes and locate it to the “game board” which will also…
Hello & Welcome!
On this portfolio you’ll find some of the various projects I have been working with during my career. This page introduces projects in chronological order. In the menu you’ll find labels “sculpture”, “social art” and “research & development”, if you prefer to browse the works in categories.
Hyvinvoinnin välitystoimisto
Agency for Cultural Well-being EU project, 2015-2017 I worked as co-managerin the project which promoted productizing and marketing art-based services to the social and healthcare sector. Project partners: Humak University of Applied Sciences, Turku University of Applied Sciences, Saimaa University of Applied Sciences, Jyväskylä University, Arts Promotion Centre Finland. More info (in Finnish): http://www.hvvt.fi https://www.facebook.com/hyvinvoinninvalitystoimisto
8x8x8
2014 A game about the fine line between “normal” and the other possibilities in the everyday life. More info: http://branchingrealities.com/8-x-8-x-8/
ABMO
2010 My Master’s work for the Finnish Art Academy Interactive story of a living sculpture. Master’s Thesis: Abmo (in Finnish) Photos from the exhibition in gallery Becker, Jyväskylä, Finland 2008.